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Table of Contents
Gnome::Graphene::N-Ray§
Description§
A ray emitted from an origin in a given direction.
The contents of the Gnome::Graphene::N-Ray structure are private, and should not be modified directly.
Class initialization§
new§
:native-object§
Create an object using a native object from an object of the same type found elsewhere. See also Gnome::N::TopLevelSupportClass.
multi method new ( N-Object() :$native-object! )
alloc§
Allocates a new Gnome::Graphene::N-Ray structure.
The contents of the returned structure are undefined.
method alloc ( --> Gnome::Graphene::Ray \)
Methods§
equal§
Checks whether the two given Gnome::Graphene::N-Ray are equal.
method equal ( N-Object $b --> gboolean )
- $b; a Gnome::Graphene::N-Ray
Return value; true if the given rays are equal.
free§
Frees the resources allocated by .alloc().
method free ( )
get-closest-point-to-point§
Computes the point on the given Gnome::Graphene::N-Ray that is closest to the given point $p.
method get-closest-point-to-point ( N-Object $p, N-Object $res )
- $p; a graphene_point3d_t
- $res; return location for the closest point3d
get-direction§
Retrieves the direction of the given Gnome::Graphene::N-Ray.
method get-direction ( N-Object $direction )
- $direction; return location for the direction
get-distance-to-plane§
Computes the distance of the origin of the given Gnome::Graphene::N-Ray from the given plane.
If the ray does not intersect the plane, this function returns INFINITY.
method get-distance-to-plane ( N-Object $p --> Num )
- $p; a Gnome::Graphene::N-Plane
Return value; the distance of the origin of the ray from the plane.
get-distance-to-point§
Computes the distance of the closest approach between the given Gnome::Graphene::N-Ray $r and the point $p.
The closest approach to a ray from a point is the distance between the point and the projection of the point on the ray itself.
method get-distance-to-point ( N-Object $p --> Num )
- $p; a graphene_point3d_t
Return value; the distance of the point.
get-origin§
Retrieves the origin of the given Gnome::Graphene::N-Ray.
method get-origin ( N-Object $origin )
- $origin; return location for the origin
get-position-at§
Retrieves the coordinates of a point at the distance $t along the given Gnome::Graphene::N-Ray.
method get-position-at ( Num() $t, N-Object $position )
- $t; the distance along the ray.
- $position; return location for the position
init§
Initializes the given Gnome::Graphene::N-Ray using the given $origin and $direction values.
method init ( N-Object $origin, N-Object $direction --> N-Object )
- $origin; the origin of the ray
- $direction; the direction vector
Return value; the initialized ray.
init-from-ray§
Initializes the given Gnome::Graphene::N-Ray using the origin and direction values of another Gnome::Graphene::N-Ray.
method init-from-ray ( N-Object $src --> N-Object )
- $src; a Gnome::Graphene::N-Ray
Return value; the initialized ray.
init-from-vec3§
Initializes the given Gnome::Graphene::N-Ray using the given vectors.
method init-from-vec3 ( N-Object $origin, N-Object $direction --> N-Object )
- $origin; a graphene_vec3_t
- $direction; a graphene_vec3_t
Return value; the initialized ray.
intersect-box§
Intersects the given Gnome::Graphene::N-Ray $r with the given Gnome::Graphene::N-Box $b.
method intersect-box ( N-Object $b, Num() $t-out --> graphene_ray_intersection_kind_t )
- $b; a Gnome::Graphene::N-Box
- $t-out; (transfer ownership: full) the distance of the point on the ray that intersects the box.
Return value; the type of intersection.
intersect-sphere§
Intersects the given Gnome::Graphene::N-Ray $r with the given Gnome::Graphene::N-Sphere $s.
method intersect-sphere ( N-Object $s, Num() $t-out --> graphene_ray_intersection_kind_t )
- $s; a Gnome::Graphene::N-Sphere
- $t-out; (transfer ownership: full) the distance of the point on the ray that intersects the sphere.
Return value; the type of intersection.
intersect-triangle§
Intersects the given Gnome::Graphene::N-Ray $r with the given Gnome::Graphene::N-Triangle $t.
method intersect-triangle ( N-Object $t, Num() $t-out --> graphene_ray_intersection_kind_t )
- $t; a Gnome::Graphene::N-Triangle
- $t-out; (transfer ownership: full) the distance of the point on the ray that intersects the triangle.
Return value; the type of intersection.
intersects-box§
Checks whether the given Gnome::Graphene::N-Ray $r intersects the given Gnome::Graphene::N-Box $b.
See also: .intersect-box()
method intersects-box ( N-Object $b --> gboolean )
- $b; a Gnome::Graphene::N-Box
Return value; true if the ray intersects the box.
intersects-sphere§
Checks if the given Gnome::Graphene::N-Ray $r intersects the given Gnome::Graphene::N-Sphere $s.
See also: .intersect-sphere()
method intersects-sphere ( N-Object $s --> gboolean )
- $s; a Gnome::Graphene::N-Sphere
Return value; true if the ray intersects the sphere.
intersects-triangle§
Checks whether the given Gnome::Graphene::N-Ray $r intersects the given Gnome::Graphene::N-Triangle $b.
See also: .intersect-triangle()
method intersects-triangle ( N-Object $t --> gboolean )
- $t; a Gnome::Graphene::N-Triangle
Return value; true if the ray intersects the triangle.
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